Here I* am, still thinking about whether or not to preorder No Man’s Sky for its PC release on friday. The game sounds interesting enough, even if I’d say it lends itself better to the couch and tv in the living room than the PC at the desk. I’m fine with everything I’ve read so far and didn’t expect anything else, maybe because I didn’t care much for the hype beforehand. It’s released now and it seems to be a single player game, but I didn’t take a longer look at the game before it was released. Insofar, I’m glad the PS4 version released a couple of days before the PC version; that way, I still have about 48 hours to make up my mind.
The thing is, to me, the game loses value as soon as it is released. Strange as it might sound, I actually do want to name species, planets and stuff. So as soon as others go about doing that, the chances of me being able to call something “Strangebird” or “Legolas” become slimmer every day. And the game would lose some of its attraction for me.
Interesting, though, is to see how much the devs seem to skirt around that multiplayer thing- my guess is that if it was clearly labelled as singleplayer game, Massively wouldn’t have covered it.
Another thing popping up in my head is the lack of content in NMS- yes, i said it! 18 bazillion planets don’t really mean a thing to me if
- I can’t build a base (apparently an upcoming feature)
- there is no civilization- and I’m not talking about a strange building here and there, but cities, skyscrapers, sentient species moving on planets (don’t really know if NMS has something like this)
- I can earn spacebucks, but don’t really have a way to spend them (possibly ship and multitool upgrades)
- what am I gathering resources for?
I mean, even if it is great for exploring, for sure, it could still feel empty. Ah well, but I’m the guy who plays Civilization games on an Earth map, if possible, because I don’t find randomly generated worlds to be plausible. Maybe I lack fantasy.