Deadmines 2016

In World of Warcraft, i’ve finally made my way through the Deadmines. It was the one dungeon i simply had to do for nostalgia’s sake, so i put my Discipline Priestess on hold at level 21 to be able to run it.

Although i knew that most early WoW dungeons are 20-30 minute-affairs nowadays, it took me some time to gather the courage to go at it as a healer- normally, i love the support or hybrid role, ideally doing damage by default and helping out with heals/off-tanking if the group is in trouble.

That’s why up until today, the vanilla WoW Druid below level 30 or so is my favorite class i’ve ever played- because the Druid could do it all. Of course, even in early WoW, at some point you had to decide what kind of Druid you wanted to be and the group expected you to hold your role instead of being cat-elf-bear-cat during one run.

The upside? This way, there’s almost no possibility of messing up- instead, you help your teammates if they’re in it over their heads. As a healer, though, i had responsibility and actually, the only way to go was to mess up. Nobody’s going to tell you what a great healer you’ve been if everyone survives- but if one group member goes down, guess what?

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Travel Log: Postcards from Westfall

Here i am, having renewed my subscription to World of Warcraft. After some initial struggles, mostly deriving from the fact that i played through Elwynn Forest about 50 times, i found enjoyment in Azeroth. It’s not totally unexpected, as i always loved WoW for the zone design. What was new, however, was the impression that everything seems to be just so in this game. I guess this is going to change in later levels, but right now, there’s always something i can accomplish if i play just another five minutes. Be it traveling to the next location, leveling up, completing a quest or simply check out the crafting trainer. And i haven’t even set foot into one of the many, many dungeons.

Here i am, in a 12-year-old MMORPG, competing for mobs in a beginner zone.
Here i am, in a 12-year-old MMORPG, competing for mobs in a low level zone.

World of Warcraft is populated, at least on Argent Dawn (EU)- i’ve not once been very distant to fellow players. The design of the zones is finely crafted up to the details like interiors. I am not in a hurry, as i know i won’t be able to hit whatever the maxlevel right now is (100, i guess?!?) before Legion hits and also because that would suck the fun out of the game. Besides tracking quests, i also track achievements- namely the exploration-type of my current zone and the quest achievement. It’s probably impossible to do everything on one character, but i’d like to check them off in zones i begin.

Sentinel Hill in Westfall
Sentinel Hill in Westfall

Of course, having seen Westfall the last time before Cataclysm, the zone isn’t the same anymore. There’s more than a tower above Sentinel Hill, now- but i do feel WoW manages to keep the nostalgia in terms of a zone’s look and feel alive. Once i began following the storyline, i’ve found it to be interesting, as well.

The Rebirth of the Defias Brotherhood.
The Rebirth of the Defias Brotherhood.

As for Westfall, i didn’t like the zone when i played WoW the first time. It was difficult, quite big and took seemingly forever. Also, at that time there was no group finder, so you’d spend even more time in the zone looking for a group and entering the dungeon (Deadmines). Speaking of which, the “backflash”-quest was a stroke of genius, in my opinion.

WoWScrnShot_071216_100623
We were there

I’ve moved on to the Redridge Mountains, now, a zone where i don’t have many memories of, except fighting my way up to that castle billions of times, but i’m having fun and i’m looking forward to re-exploring World of Warcraft.