Yesterday i finally had/took the time to wrap up Grahtwood, the level 16-24 area for Aldmeri Dominion in Elder Scrolls Online. Nuria has been in Grahtwood, well, for almost 2 years, i suppose, as it was one of the characters i created back when the game launched. I can’t tell you how many hours of /played it took to finish it, but what i am able to tell you is that it was a memorable experience.

I do remember when i first got there. Not in too much detail, but i remember how difficult i found it to be. It’s not often that you’ll find standard open-world content difficult in MMORPGs- here, coming to Grahtwood with a fresh level 16 character, it was as much an unwelcoming place as the quest lore made it out to be. It was grim, and i’ve found some quest very confusing- i can’t remember which one, anymore, but somehow, something put me to a stop in the game. I know i loathed the inventory minigame even more back then, because ESO was still asking for a subscription at that time and i felt it was one of those time-wasters designed to make you sub longer. Around that time, i decided to discontinue playing the game.

When i returned a couple of times to check the game out again, i did what i always do: create a new character to play because i had forgotten about the old one. So i didn’t see the Grahtwood anymore, until our guild decided to side with the Aldmeri Dominion and i was looking at either continuing Nuria or create another new character. As i have been playing the game in our premade group up to level 8, i felt i could tackle a level 19 character of the same class- after all, there had been a skill reset in the meantime and i had a general idea on what to do with the character.

Laeloria

It wasn’t easy, though. I still had to struggle through getting to know the character and the situation she found herself in. And, after all that time and despite really liking the Daggerfall Covenant zones and quest-related stories, it’s Grahtwood where i fell in love with the game again. And it was a quest.

The watcher in the Treehouse, again.

The watcher in the Treehouse, again.

Laeloria. I don’t know what it was about this quest- i guess it was all a happy coincidence. First, i saw the building you can see in the background of the screenshot above. I made a mental note to take a look later. While travelling around, at some point i saw a Treehouse and decided to climb it, as i knew it would offer some kind of view. Arriving there, i received the quest- freeing some captured soul from Coldharbour- and the Watcher told me more. How someone already ventured in to free that soul, how she told him to watch the beacon and pay attention if/when it turned to a red light. I was enthralled, because i wondered if it would, indeed, turn red and thereby ending the century-long wait for that Watcher. So now Laeloria was more than a building i wanted to explore at some point- it was encased in the lore of the Watcher and the liberation of not one, but two individuals and finally even in the mystery of the beacon. That’s a normal side-quest, mind you. It’s not even a very uncommon theme here- freeing people from a dangerous place often is the motivation for the player character to venture in, after all. But for some reason, all these elements clicked for me. Better yet, that wasn’t even all there is to Laeloria.

Statue of Azura in Laeloria.

Statue of Azura in Laeloria.

Azura, a Daedra that’s not even viewed as being as evil as the others, is in this whole scheme, as well. As is a demon, but i didn’t like that one very much. It’s this quest that will me- or my character, at least- have a “special” connection to Azura from then on. Now, i don’t know anything much about the lore of Elder Scrolls games and Elder Scrolls Online in particular- it’s a gap i plan to fill at some point, also because of this quest and Azura.

Exploring Laeloria was very satisfying and i wasn’t disappointed, of course. After all that tension building up around this place it did deliver on it, after all. Did the beacon turn red? Well, you’ll have to take a look yourself.

Grahtwood

The zone has to offer much more and it’s actually quite diverse, even though the theme never changes from being a wood. There are Bosmer villages made of trees and acorns, i guess. There are Altmer villages, ruins and embassies, there are open spaces as well as dark woods/rough terrain. It’s not easy to navigate while still being open enough to not make it an annoyance.

There’s a dungeon, of course- Elder Hollows, and it is nice to look at, indeed. The main storyline in Grahtwood revolves around preventing a revolution in Bosmer ranks and getting Ayrenn to do some kind of ceremony to prove she truly is a fitting leader for the Dominion. There’s a bit of betrayal, drama and magic mystery involved, as well as a funny twist on vegetarism- Bosmer don’t eat plants and you’ll be reminded of that several times – i really liked getting through the questing in Grahtwood.

I’ve seen strange places like that “Garden of Flesh” in the Reliquary of Stars and followed gruesome tales of unreturned love. Memorable, i guess, is the right word. In the end, after getting that quest achievement, there were 2 delves, 3 Skyshards and one “eye” left to explore- that’s what i did last night.

In retrospective, with a zone as large as the Grahtwood is, the slow leveling in Elder Scrolls Online and all the real-time involved here- even if i were only counting the time since i returned to that character- it truly feels like an epic experience, a journey. So now, i’m off to Greenshade- looking forward to explore that place. I’ll leave you with some shots i took during my travels.